Portal Co-op Detailed
According to the fine fellows at Valve, the co-operative campaign in Portal 2 will be entirely separate from the single-player affair, with completely different levels designed to challenge two players, and it sounds pretty impressive, at least at face value.
Players take control of infinitely respawning robots instead of the SP lead protagonist Chell, which Valve said made more sense considering the number of times players will die trying to solve the tricky new puzzles. As well as speaking, players will be able to place a range of markers on walls to communicate things such as ‘place a portal here’ or ‘stand here’ to their partners, assisting them with team work that would otherwise prove tricky with voice communication alone.
Joystiq says that the co-op mode is considerably trickier than the SP gameplay, not only because you have four portals to manage instead of two, but because of a range of new puzzle mechanic that you have to get your head around.
Although it notes that the essence of Portal remains; you build up your knowledge of the range of feats that can be achieved as you work through earlier puzzles, becoming increasingly familiar and comfortable with your abilities as you progress. And puzzles remain to challenge players in ways that make them stop and think of a plan to execute – much like the finales at the end of Left 4 Dead missions.
Portal 2 is set for release on PC, PS3 and 360 in 2011.
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