Microsoft: Kinect Can’t Be Copied
Microsoft says that competitors will have trouble imitating the software that powers the Kinect.
Xbox executive and Kinect lead designer Kudo Tsunoda told Eurogamer that the software used to operate Kinect’s magical 3D sensing gizmos is so advanced that copycats will have a job on their hands trying to replicate it for themselves.
“What we’ve done with the software is something that’s really hard to pull off,” said Tsunoda. It’s all about strength in numbers, he explains. “We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we’re able to solve some super-complicated technical problems in a short period of time.
“I think it’s going to be super-challenging for anybody else to solve those problems,” he added. “If people are able to figure it out, by the time they’ve figured it out we’re going to be off into adding more new things to the platform.”
The gauntlet has been thrown down, far east sweat shop workers.
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