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DICE Detail Multiplayer Beta Fixes

No Comments Posted in: Battlefield 3 | October 7, 2011

In a bid to show exactly how user feedback from the beta is influencing development, Battlefield 3 developer DICE has detailed ten multiplayer beta issues flagged up by players and detailed exactly how it’s going about fixing them.

The problems mentioned on the official blog post range from the squad issues and kill cam behaviour to overall design decisions such as why the hit detection system differs from Battlefield: Bad Company 2.

While most of the developer’s responses boil down to ‘this has been fixed’, there are a few explanations given for other bugs.

Here’s the full list.

1. Squad issues: Cannot play with friends within same squad, squads get split up onto opposite teams, etc.

There will be improved squad functionality in the retail game (including but not limited to): the ability to create squads prior to launching into a game, sticking with your squad when joining a game and continuing together through future games (If team balance on the server allows it), inviting friends to a squad and changing squads once in game.

2.Regarding additional Open Beta content and fixes/patches for consoles, including PlayStation 3 issues with chat and party systems.

While we would like to patch the Open Beta, DICE is currently focusing its available resources on polishing the retail game.

3. Will DICE have enough time to iron out everything by release?

Please see General Manager Karl Magnus Troedsson’s blog post regarding this question.

4. Can we have ability to change settings/options before deployment into match on PC?

The ability to modify your settings via the deploy screen has been added into the retail game.

5. Issues with terrain stability and “falling into the map” on Operation Métro.

This has been fixed for the beta via a server side update.

6. Kill cam sometimes zooms out too far or outside the map.

This has been fixed for the launch of the retail game.

7. A bug that sometimes keeps some players from being able to sprint

This has been fixed for the launch of the retail game.

8. Screen flickering/stuttering. Blue screen remains after respawn. Game locks up after deploying C4 (360)

This has been fixed for the launch of the retail game.

9. Downed bodies appear to be dead, but are not.

The DICE team has been looking into this issue – which is caused by a combination of incidents in a confined area – and are working hard to address the issue for the launch of the retail game.

10. Why is the hit detection seemingly different from Battlefield: Bad Company 2?

The netcode is one of the many things that we are testing as part of the Open Beta and is not necessarily reflective of the final retail game. The DICE team appreciates and has heard the feedback you’ve provided and is further optimizing online play.



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