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Home » Blog » MMOs » Star Wars: The Old Republic » SWTOR 1.1 Patch Fix Released

SWTOR 1.1 Patch Fix Released

No Comments Posted in: Star Wars: The Old Republic | January 19, 2012

BioWare earlier released a patch to fix issues that arose after the release of Update 1.1.

The issue surrounded high-level PvP in the Ilum open world PVP area. A broken mechanic apparently allowed players to enter the enemy’s base and exploit the spawning of turrets, causing all manner of unbalanced upset.

BioWare has addressed the problem with a patch. “Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone,” – a mechanic that somehow broke when Update 1.1 was released, explains BioWare.

In addition to fixing this, the patch released today also reduces the population cap on Ilum for improved performance.

It also makes changes to Valor Gains. “Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas,” says the dev.

It also issued a word of warning to those who took extreme advantage of the glitch. “We’re definitely aware of individuals who took extreme advantage of this situation and we will be carefully evaluating and taking action as necessary,” it said.

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